Tuesday, November 20, 2018

update on the ezzu

we have completely abandoned the project for its complexity and length. the new game is called jetpack not joyride
and its a platformer where you have a jet pack and jetpack around it will have all the same rules and such but just different execution instead of a pyshocological horror with survival elements we are making an arcade platformer (if you cant tell from my writing i am dying inside)

Friday, November 16, 2018

the 11/16/18 post/ task scheduler

the 14 marked the day of our showing the prototype off and i thought it looks pretty good and while not being too crazy also not being too little and it also brought the question of do we want to continue this? if no and we make a whole new game but i didnt want our whole arguement to not give up on the game to be it would be too much work but to be this is worth doing we are slowly doing it and we even made good progress but we decided to continue which is pleasing it means that what we are doing it can be continued that the things i make can be made into real things that people like.

https://livedsdmail-my.sharepoint.com/:x:/g/personal/20jtorres_go_dsdmail_net/EauJ2QUTkZ1PkTHFi13qOQIB8Epc6LsW27HqaD1hQ8y7KQ?e=izJoRx
this is the schedule planner btw

Wednesday, November 14, 2018

Prototype



Discussion

We have discussed, and came to the conclusion, that we want to continue working on Ezzu based on the things we are implementing right now. We'll try to focus a bit more in the story and in making it more interesting for the player. Though, that doesn't mean that we won't focus on the other aspects of the game.

Monday, November 12, 2018

this is the new and improved story for the game and what we can actually do


so we can't do everything in the rough draft so i revised it so we can actually do it in our time frame and also we can't add stuff like guns and puzzles so we are going for a new more immersive approach like it was originaly meant to be but we are doing about the first chapter or so






https://livedsdmail-my.sharepoint.com/:w:/g/personal/20jtorres_go_dsdmail_net/EfDWHxq1mJxFl4NDAQYhShoBhqj5epuEV7EmF5SIHdIItw?e=qHrsJI

Friday, November 9, 2018

Introducing: Interactions.

I've managed to make the program capable of letting a character destroy an object and open doors. It is still in a development stage, however, I've made some awesome progress on it. Though we are still working on the text interactions and whatnot, we already know the gist of it, Also, we have updated many of the textures so that they could look a lot more polished. I can't really submit any screenshots as of right now, I'm not on my computer, but they'll come as soon as possible.

Friday, November 2, 2018

Semi-Working Prototype

I've been working on a semi-functional prototype. It's got the basic objects (character, walls background, etc), but the interactions are being kind of a struggle. I'll check online for help with those though.


update on the ezzu

we have completely abandoned the project for its complexity and length. the new game is called jetpack not joyride and its a platformer whe...